Moonlit Bar: GAME 380 Scene

Final Renders

These are the final rendered images from my GAME 380: Portfolio class at the Savannah College of Art and Design. I started with my initial project from GAME 336: Applied Game Art with goal being to make this environment more dynamic and etherial looking. The vision for the original project was to create a brewery inspired by early 14th century alehouses. This combined with an old rumor that alewives were the original inspiration for witches, I decided I wanted to create an environment that played into both of those themes. What inspired me most was light play with the sconces. I wanted the witchy theme to shine through and create shapes on the walls, as though it were magic. Overall, this project was one of passion. Through my portfolio class, I learned very important things about myself and the direction I want to take my career.

Where We Started

This is where I ended my Applied Game Art project and began my Game Portfolio project. My hero asset for this project was the circular bar underneath the skylight. From there, I took inspiration from a particular tavern in Prague that was built in the 14th century. I was drawn to the vaulted ceilings, the dank and cozy atmosphere, and the pillars, which served as anchors for the project as a whole. An image of a nightlight with star-shaped cutouts came across my Instagram feed, so naturally, I had to put it in. Thus, a witchy 14th century alehouse was born! As for my portfolio project, initially, I wanted to create a working inventory system for a first person shooter game set in an environment made with these assets -- a souls-like inspired weapons system if you will. However, I quickly realized my true passions lay in 3d modeling, texturing, and environments.